The creativity advantage
Creativity is no longer a "nice to have" quality within a few "cranky" individuals - it is mentioned in the contexts of business survival and the need to stay ahead of the game within leading organizations.
It is particularly mentioned as a source of competitive strength within organizations that face discontinuous or chaotic environments or where there is little or nothing to differentiate the product or service from competitors.
In "Corporate strategies of the top 100 UK companies of the future", the Corporate Research Foundation lists six key drivers of future success:
- Structural flexibility;
- Innovative power;
- International orientation;
- Human resources;
- Growth markets;
- Quality of management.
Creativity is at the heart of structural flexibility and innovative power. This strategic capability can be seen within leading creative organizations, such as Hewlett Packard, The Body Shop, Psion, First Direct Bank and 3M. These organizations harness the ability to think and act differently in ways that make sense to their current and future customers. In other words, organizational creativity is about being different and appropriate. It therefore differs from traditional viewpoints on creativity, which tend to consider ideas for their own value, independent of any commercial application.
Whereas creativity has been thought of in terms of a divine quality or luck, it can be studied like any other discipline, and organizations must learn to think of creativity as a core capability. This article summarizes some of the research that I have conducted in the area, which has led to the publication of the book Best Practice Creativity by Gower.
A strategic view of creativity
Linking creativity and innovation
Organization creativity can be seen as a process where creativity is the input to the processes that lead to innovation, competitiveness and returns on investment (Figure 1).
The time spent in the "pipeline" varies for different industries e.g. in software applications it may be months and in the aerospace industry it may be decades. Any shortening of the pipe "length" or improvements in the number of ideas converted to innovations will produce financial benefit. In not-for-profit organizations, the notion of increased market share or return on investment may be replaced by more appropriate outcomes, such as contribution or enhancement of strategic positioning.
To make progress through the pipeline requires that the organization has a strategy for converting creativity into innovation. My own research shows that the creativity in organizations has much more to do with an appropriate "context" and rather less to do with "creativity techniques". This can be summarised by the 80:20 creativity "formula".
The 80:20 creativity "formula"
Creativity is 80 per cent context and 20 per cent technique
In reality, the 80:20 "formula" is not a universal recipe. However, it does give the correct emphasis to the balance between "context" and "technique". In my experience as a research and development leader and consultant, too little emphasis is placed on setting a suitable context for creativity, and this has consequences for the successful exploitation of techniques and tools. This article explores the 80 per cent.
What is creative context?
Creative organizations have strategies that are built on a flexible but firm context, which includes some or all of the following elements:
- Culture, leadership style and values – is about the "way we do things here", the leadership role and style and the espoused and realized values that the organization lives and breathes.
- Structure and systems – is about both the formal organizational structures, the informal structures (networking, information structures, and the shadow side of the organization). Systems include rewards, recognition and career systems.
- Skills and resources – is about the attraction, development and retention of creative talent, supported by information, finance and an appropriate climate for creativity.
These elements must be aligned to provide the necessary synergy. An analogy for this is that of a three-legged stool (see Figure 2).
Some of these elements are more important for creativity in different types and sizes of organization. What is particularly important is that the chosen strategies are ones that fit the particular organization.
Creative organizations in practice
Creativity is valuable in both product and service innovation. The following case study illustrates the three-legged stool analogy in action in a service based organization.
National & Provincial Building Society
The following cameo illustrates the use of creative leadership to influence the culture of a whole organization. The example is that of the National & Provincial Building Society, who faced the challenge of the changes created by the Financial Services Act which effectively exposed building societies to the commercial world. Under the leadership of David O'Brien, the organization realigned itself to meet the external challenges in a highly effective and efficient way. Part of this process was a creative communications approach to sense and respond to the issues that presented themselves as the organization embraced an environment of continuous change. National & Provincial can be seen as an example of a real-world approach to becoming a learning organization.
An important part of the culture change was the "understanding process". This was initiated within a week of the latest Executive Management Direction event and was a very effective means of two-way understanding.
Each understanding "event" would commence with the team leader/manager facilitating the team through four considerations:
- What has gone well that we can learn from since our last event?
- What has not gone well that we can improve?
- What ideas have we thought of?
- What concerns have arisen?
The considerations could be within the teams' direct area of influence or anything happening in the organization at that time.
The facilitator would then update the team on the output from the latest Executive Direction Management event. This would in itself either cause more considerations or answer previous questions raised within the teams or by other teams.
The team would then decide what actions they would take to resolve issues or improve results where the opportunity was within their area of responsibility. At the same time they would decide what output should be created to raise questions that other parts of the organization should consider plus any positive feedback the team wished to give others in the organization. This recognises the interdependencies within an organization and encourages other teams to be proactive and aware of the value of recognition.
"Whereas creativity has been thought of in terms of a divine quality or luck, it can be studied like any other discipline, and organizations must learn to think of creativity as a core capability."
The output would be collated with all the other teams' output and captured in the organization's "issueometer" and "progressometer". The content, patterns, dispersions and trends of these two qualitative measures were then used by the Executive team to understand the dynamics of the members in the organization, how much people understood/misunderstood/welcomed/feared/developed and contributed to improvement and creativity.
The frequency of the understanding events were geared to the management process cycle and occurred every two weeks. The frequency would be geared to the degree to whichan organization needs to be "on the ball" and clearly retail needs a more frequent cycle than, say, engineering.
The National & Provincial example is an illustration of how a large service-based organization can stimulate creativity and learning by designing and implementing an appropriate organization design and complementary leadership. In terms of the three-legged stool analogy, it particularly emphasises creative leadership, the use of informal structures and knowledge management as a resource to achieve whole organization change (see Figure 5).
Factors that make organizational creativity more probable
Whilst there is no universal prescription for encouraging organizational creativity, a number of factors may be identified that make creativity more probable. Broadly speaking these subdivide into the following areas:
- Setting an appropriate culture, leadership style and living values that encourage people to think and act beyond current wisdom.
- Focusing more on informal structures and communications than trying to formalise these features.
- Devising systems of reward and personal growth that fit with the strategy and minimise the use of systems for their own sake.
- Encouraging diversity of people and skills. Tolerating the conflict that may result, provided that this is over ideas rather than being of a corrosive nature.
Creative leaders do it differently
Common attributes required for creative leadership include:
- The ability to set a direction that excites others, rather than bland "mission" statements. In practice this often involves the ability to be specifically vague.
- Leaders as idea advocates, sensing and moving ideas around the organization so that they attract resources and gain acceptance.
- Giving a tangible example to the concept that failure is a learning opportunity and encouraging risk taking.
- Building teams that have high levels of trust. This includes the ability to have conflicts and recover from them.
- Giving freedom to "bootleg" by providing encouragement, mental and physical resources to spend on speculative projects.
- Enabling others to make meaning and sense out of their environment.
- Leadership styles, ranging from coach through counsellor, conflict generator, comedian to hero. An ability to move rapidly from one role to another without losing credibility.
Not only but also....
A shift in thinking is required to generate a more creative climate in organizations. This may be summarised as shown in Figure 6.
The formal structure must be supplemented by informal learning structures that allow for cross fertilisation of learning across professional disciplines, through placing people in situations where they have to think "outside their box." This tends to facilitate and/also thinking.
Creativity "toolkits" are insufficient
Whilst some organizations make use of proprietary creativity "toolkits", these are insufficient to generate more creative behaviour. The balance of focus needs to shift towards the generation of contexts where people's innate creativity can emerge. Techniques have their place when an appropriate context has been created, but these cannot be used to "force" creativity out of people. Where techniques are of value, a wide menu is recommended, so that people may fit techniques to the problem/opportunity, rather than having to force fit problems to techniques.
A longer version of this article originally appeared in Industrial and Commercial Training Volume 30 Number 5.
The author was Peter Cook, Management Consultant and Principal of Human Dynamics, Gillingham, Kent, UK.