Product Information:-

  • Journals
  • Books
  • Case Studies
  • Regional information
Request a service from our experts.
Visit the JDAL journal page.

Emerald journal news

Key words for use in Journal of Assistive Technologies (JAT)

A list of commonly used terms and terminology for authors

The following is a list of key words that can be used by authors submitting papers for Journal of Assistive Technologies (JAT).

It is presented alphabetically and is by no means an exclusive or exhaustive list but lists possible terms for use and presents the journal's preference where alternative terms are available.

For any specific queries about key word terms not covered below please contact the journal's editor:

 Activity based Communication Analysis (ACA)
 Aided communication
 Asperger syndrome
 Assistive living technologies
 Assistive learning technologies
 Assistive technologies
 Assistive technology
 Augmentative and alternative communication
 Autism spectrum disorders
 Brain computer interface
 Cerebral palsy
 Change management
 Child and adolescent mental health
 Children and young people
 Communication aids
 Communication technologies
 Computer aided design
 Computer based learning
 Computer games
 Computer-mediated communication (CMC)
 Design for All
 Developing countries
 Digital assistive technology
 Digital TV
 Disability studies
 Early childhood education
 Educational games
 Environmental control
 Eye gaze
 Fall detectors
 Focus groups
 General practitioners
 Gesture recognition software
 Graphic symbols
 Handheld technology
 Haptic interaction
 Hard of hearing
 Health education
 Higher education
 High-functioning autism
 Home care
 Homes of the future
 Human computer interaction
 Inclusive education
 Intellectual disabilities
 Interactive whiteboard
 Learning difficulties
 Learning disabilities
 Locked in syndrome
 Media literacy
 Mental health services
 Mobile phone
 Mobile technologies
 Occupational therapy
 Older people
 Online learning
 Participatory design
 Peer-to-peer support
 Personal safety
 Personalised technology
 Print impairment
 Quality of life
 Robotic devices
 Safe walking
 Serious games
 Single switch scanning
 Smart homes
 Smart Phone
 Social care
 Social inclusion
 Social justice
 Social model
 Special educational needs
 Specific learning difficulties
 Speech and language therapy
 Speech recognition
 Universal Design
 Virtual learning environments
 Virtual reality (VR)
 Visual impairment